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Announcement WALK-IN OR BOOK AHEAD | LIMITED TRADING HOURS | LIMITED CAPACITY | U18s MUST BE ACCOMPANIED BY A RESPONSIBLE ADULT AT ALL TIMES | READ ABOUT OUR COVID POLICY UNDER INFO

FINDING YOUR HOUSE

The Houses you can choose to join are based on our unique Fortress characters, each with their own personality and lore. Unlike the classic School Sports Carnival where you’re delegated colours to don, you’ll select your House when you register to play.

You’ll earn points every time you participate in a Fortress House Cup game day. The higher you rank every Saturday, the more points you earn for you and your House.

The top point scorers at the end of each Season will be invited to a Grand Final for a best-of-the-best to battle for their houses. You’ll be cheering your House on too as all members of the victorious house will take away awesome prizes!

Read more about each character to find the one that suits you most OR take a quick quiz to find out where you belong.

THE HOUSES

BOOTES

Bootes is a happy-go-lucky trickster; carefree and here for a good time. His traveling companions, Boris the puppy and Smite the cat, can transform into a wolf and lion at his command.

Underneath his cheeky grin is a desire to find out who he truly is – and where his powers come from.


VELA

Vela was transported into a fantasy world by a higher power with a mission to find allies and defeat the force of Chaos plaguing the land.

Thrown into a world she doesn’t understand, Vela disguises her advanced nano-technology as magic to blend into her new surroundings and prefers to use her intellect rather than force on her quest.

CARINA

Born a princess, Carina cast aside her royal heritage to seek a glory and freedom in battle. Equipped with a mighty sword and axe, she dives into combat just for the thrill of the fight.

She believes in the spirit of fair competition and relishes the opportunity to prove her might in the arena.

JIM

Having escaped his life as a branded troll, Jim has embarked on a quest to find a saviour for his people. 

Wielding a mighty hammer passed down from his father, Jim follows its glow towards his goal – to find Tormance, the fire; and restore light into the lives of his brethren.

THE FORTRESS HOUSE CUP IS MADE POSSIBLE BY OUR SPONSORS.

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