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SECONDARY-LOCKUP

FORTRESS HOUSE CUP RULESET

TABLE OF CONTENTS

  • ACCEPTANCE
  • ENFORCEMENT
    • AMENDMENTS
  • FORTRESS HOUSE CUP DETAILS
    • REGULAR SEASON
    • SEASON FINALS
    • POINTS AND PRIZES
  • DRAGON BALL FIGHTERZ
  • COUNTER-STRIKE GLOBAL OFFENSIVE
  • RAINBOW SIX: SIEGE
  • PLAYER EQUIPMENT
  • CODE OF CONDUCT

ACCEPTANCE

Every player who participates in this tournament must agree to abide by this ruleset, including the Code of Conduct, as part of the registration process. By registering for this tournament, a player is confirming that he or she has read and agrees to these rules.

ENFORCEMENT

These rules will apply to all players in the Fortress House Cup and Tournament Officials may, where appropriate, hand out warnings, disqualifications, bans or other penalties to players in violation of these rules.

AMENDMENTS

Tournament Officials may update, revise, change or modify these rules. Participation in tournaments after any update, revision, change, or modification to these rules will be deemed as acceptance by such player of these rules.

FORTRESS HOUSE CUP DETAILS

REGULAR SEASON

In Season 1, a Regular Season runs for six weeks, with tournaments taking place each Saturday. There are three game titles which are played twice each Regular Season. Each tournament is a stand-alone tournament and players can sign up for between 1 to 6 tournaments. There is no requirement to play every week.

A tournament consists of two Qualifiers and a Finals stage. Players/teams can register for one Qualifier per tournament.

Over the course of the season players will earn Player and House points that:

  • Contribute to Regular Season Prizes
  • Determine which players qualify for the Season Finals
  • Dictate what handicap Houses will receive in the Season Finals

SEASON FINALS

Sixteen players (four from each House) will qualify from the Regular Season to play in the Season Finals. The Season Finals will see all four Houses compete against each other (in each of the three game titles featured that Season) to find the winning House. The final placement of Houses at the conclusion of the Regular Season based on the total amount of House Points earned will determine what handicap they are given in the Season Finals.

POINTS AND PRIZES

HOUSE POINTS

In all tournaments throughout the season, House Points are awarded for every placement. Players will earn more House Points for their house the further they place in the tournament. All House Points that players earn throughout the season will contribute towards their House’s Regular Season total.

Where all players in the team represent the same House, that House receives all points assigned to the placement.
Where players in the same team represent different Houses, points are divided proportional to the player split. Where split points are not whole numbers the points will be rounded to the closest whole number.

Example
Team Fort placed 1st in Rainbow Six: Siege which has 100 House Points assigned as a prize. Team Fort is made up of the following players:
Player 1 – Represents House Jim
Player 2 – Represents House Jim
Player 3 – Represents House Vela
The 100 House Points is divided by the number of players (3) which equals 33.3. House Jim then receives 67 House Points as there are two players who represent House Jim (as House Points are rounded to the nearest number before being given to the House). House Vela receives 33 House Points.

PLAYER POINTS

In all tournaments throughout the season, Player Points are awarded to all players which accumulate over each week they participate.

Players will receive points based on their placement in each tournament. Every individual player will receive Player Points equal to the amount of House Points assigned as a prize for their placement (see tables listed under game title headings below).

In addition to the points earned through tournament placements, players can also receive points via Weekly Spot Prizes (see ‘Weekly Spot Prizes’ section below).

Example
Team Fort placed 1st in Rainbow Six: Siege which has 100 House Points assigned as a prize and the team has three players. Every player in the team will each receive 100 Player Points.

WEEKLY SPOT PRIZES

Players receive an additional 10 points for every Weekly Spot Prize they win throughout the Regular Season. The Weekly Spot Prizes are:

  • Alienware MVP
  • Telstra Play of the Day
  • The Jester

SEASON PRIZES

All Player Points earned throughout the season from tournament placements and Weekly Spot Prizes are used to determine the top 4 Points Scorers from each house (16 players total). These 16 players qualify for the Season Finals.

PRIZES AND POINTS PER GAME TITLE

Below is an outline of the Prizes and Points awarded for every placement in a tournament in each of the game titles based on the max amount of players/teams participating. Amount of Player Points and House Points awarded for each placement is subject to change based on the number of participants in a tournament.

Players who win a prize pool will be required to fill out a payment form at the conclusion of the tournament to be authorised by the Tournament Lead. Payment will occur via EFT and may take up to 14 days to process.

DRAGON BALL FIGHTERZ

STAGE PLACEMENT PRIZES PLAYER POINTS HOUSE POINTS
FINALS
1ST
$500 CASH
100 POINTS (PER PLAYER)
100 POINTS
FINALS
2ND
$350 CASH
90 POINTS (PER PLAYER)
90 POINTS
FINALS
3RD
$250 CASH
80 POINTS (PER PLAYER)
80 POINTS
FINALS
4TH
$150 CASH
70 POINTS (PER PLAYER)
70 POINTS
FINALS
5th-8th
-
60 POINTS (PER PLAYER)
60 POINTS
FINALS
9th-16th
-
50 POINTS (PER PLAYER)
50 POINTS
QUALIFIER
9th-16th
-
30 POINTS (PER PLAYER)
30 POINTS
QUALIFER
17th-32nd
-
20 POINTS (PER PLAYER)
20 POINTS
QUALIFIER
33rd-62nd
-
10 POINTS (PER PLAYER)
10 POINTS

COUNTER-STRIKE: GLOBAL OFFENSIVE & RAINBOW SIX: SIEGE

STAGE PLACEMENT PRIZES PLAYER POINTS HOUSE POINTS
FINALS
1ST
$500 CASH
100 POINTS (PER PLAYER)
100 POINTS
FINALS
2ND
$350 CASH
90 POINTS (PER PLAYER)
90 POINTS
FINALS
3RD
$250 CASH
80 POINTS (PER PLAYER)
80 POINTS
FINALS
4TH
$150 CASH
70 POINTS (PER PLAYER)
70 POINTS
FINALS
5th-8th
-
60 POINTS (PER PLAYER)
60 POINTS
QUALIFIER
5th-8th
-
40 POINTS (PER PLAYER)
40 POINTS
QUALIFER
9th-16th
-
30 POINTS (PER PLAYER)
30 POINTS
QUALIFIER
17th-31st
-
20 POINTS (PER PLAYER)
20 POINTS

Telstra Plus Points

Must be 18+ with an active Telstra service. Points expire 3 years from earning. Marketing opt-in required (preferences can be changed). Excludes Telstra Enterprise and Corporate accounts

GAMES & FORMAT

DRAGON BALL FIGHTERZ

TOURNAMENT FORMAT

The Dragon Ball FighterZ tournaments consist of two Qualifiers into a Finals.

A Qualifier is a single elimination bracket with top placing teams qualifying into the Finals.

Players play solo in a standard ring match. Every match is a best of 3 games and the winner of a game is the first player to eliminate all three of their opponent’s characters.

A best of 3 tiebreaker matches will be played between the players eliminated in the Semi-Finals to determine 3rd and 4th place. The Grand Final for the Game Day is a best of 5.

PERIPHERALS

All PC equipment and peripherals are provided for players, however players may bring their own Xbox controller or fight stick to use in the tournament if it has a USB connection. No other personal peripherals are allowed.

ELIGIBILITY

Players must meet the following requirements to be eligible to play in a Dragon Ball FighterZ tournament:

  • Dragon Ball FighterZ tournaments are open to everyone aged 16 and over. 
  • Players under the age of 18 must be accompanied by a responsible adult at all times and require a signed Parental Form which can be filled out at the Check-in Desk on the day of the tournament.

COUNTER-STRIKE: GLOBAL OFFENSIVE

TOURNAMENT FORMAT

The Counter-Strike: Global Offensive tournaments consist of two Qualifiers into a Finals. 

A Qualifier is a single-elimination bracket with top placing teams qualifying into the Finals. Every round in the Qualifiers will be played on a different map.

Players compete in teams of 2 in the Wingman game mode, every match besides the Grand Final is a best of 1 and the winner of a game is the first team to win 5 rounds. 

A best of 1 tiebreaker match will be played between the teams eliminated in the Semi-Finals to determine 3rd and 4th place. The Grand Final for the Game Day is a best of 3 and will be played on three pre-assigned maps.

 

ELIGIBILITY

Players must meet the following requirements to be eligible to play in a Counter-Strike: Global Offensive tournament:

  • Counter-Strike: Global Offensive tournaments are open to everyone aged 16 and over.
  • Players under the age of 18 must be accompanied by a responsible adult at all times and require a signed Parental Form which can be filled out at the Check-in Desk on the day of the tournament.

RULES

  • All scripts, config files or any form of custom game file that may be used to manipulate Counter-Strike: Global Offensive in any way is prohibited
  • Use of the console command is prohibited with the only exception being to join a match server

Map Rotation

The map that is played in every match is pre-assigned for each round of the Qualifiers, Finals, Tiebreaker match and the best of 3 Grand Final. The number of rounds in a Qualifier and Finals is subject to change based on the number of participants.

Qualifiers

Round 1 map: Short Dust
Round 2 map: Lake
Round 3 map: Inferno

Finals

Round 1 map: Short Nuke
Round 2 map: Cache

Grand Final

Map 1: Short Dust
Map 2: Lake
Map 3: Inferno
3rd/4th Tiebreaker
Map: Short Dust

RAINBOW SIX: SIEGE

TOURNAMENT FORMAT

The Rainbow Six: Siege tournaments consist of two Qualifiers into a Finals. 

A Qualifier is a single-elimination bracket with top placing teams qualifying into the Finals. Every round in the Qualifiers will be played on a different map.

Players compete in teams of 3 in the Bomb game mode, every match besides the Grand Final is a best of 1 and the winner of a game is the first team to win 3 rounds. 

A best of 1 tiebreaker match will be played between the teams eliminated in the Semi-Finals to determine 3rd and 4th place. The Grand Final for the Game Day is a best of 3 and will be played on three preassigned maps.

ELIGIBILITY

Players must meet the following requirements to be eligible to play in a Rainbow Six: SIege tournament:

  • Rainbow Six: Siege tournaments are open to everyone aged 16 and over.
  • Players under the age of 18 must be accompanied by a responsible adult at all times and require a signed Parental Form which can be filled out at the Check-in Desk on the day of the tournament.
  • Participants may not participate in Fortress House Cup if they have previously permanently been banned from Rainbow Six: Siege and/or its third parties partners.

MATCH RULES

The following match settings have changed from the default:

  • Number of Rounds: 4
  • Overtime Rounds: 1
  • Overtime Role Change: Off
  • Pick Phase Timer: 20
  • Preparation Phase Duration: 30
  • Action Phase Duration: 120 

Spawn Killing is prohibited. Spawn Killing is defined by any action taken by a player or team which results in killing an attacker during the first two (2) seconds of an Action Phase.

Map Rotation

The map that is played in every match is pre-assigned for each round of the Qualifiers, Finals, Tiebreaker match and the best of 3 Grand Final. The number of rounds in a Qualifier and Finals is subject to change based on the number of participants

Qualifiers

Round 1 map: House
Round 2 map: Plane
Round 3 map: Coastline

Finals

Round 1 map: Outback
Round 2 map: Plane

Grand Final

Map 1: House
Map 2: Outback
Map 3: Coastline
3rd/4th Tiebreaker
Map: House

PLAYER EQUIPMENT

All PC equipment and peripherals are provided for players and personal peripherals cannot be accommodated. 

PC equipment provided:

  • Headset
  • Mouse
  • Keyboard
  • Mousepad
  • Xbox Controller

PERMITTED PERSONAL CONTROLLERS

Players are permitted to bring and use their own Xbox controller if it has a USB connection. Dragon Ball FighterZ tournament participants can also bring a fight stick if it has a USB connection. 

CODE OF CONDUCT

OVERVIEW

All participants and players are expected to conduct themselves in a manner that reflects positively on themselves, Fortress, the press, sponsors, attendees, and other participants and players.

PLAYER AND TEAM NAMES

All player and team names used in-game and in Fortress House Cup must be appropriate and inoffensive. Tournament Officials reserve the right to require player and team names to be changed.

PERSONAL CONDUCT; BEHAVIOURS

All players must conduct themselves in a way that is at all times consistent with:

  • The Code of Conduct
  • The general principles of personal integrity, honesty, and good sportsmanship
  • Players must be respectful of other players, Tournament Operations, spectators, and fans

Players may not behave in a manner which:

  • Violates these rules
  • Is disruptive, unsafe, or destructive
  • Is otherwise harmful to the enjoyment of the tournament by other users as intended by Tournament Entities
  • Engages in harassing or other disrespectful conduct, use of abusive or offensive language, game sabotage, spamming, social engineering, scamming, or any unlawful activity

Any violation of these rules may result in disciplinary action to the accused player whether or not that violation was committed intentionally. 

All in-game names and images used by players must be appropriate and inoffensive. In-game names and images must not contain any of the following:

  • Vulgarity, hate speech, offensive or derogatory language of any kind

COMPETITIVE INTEGRITY

Any form of unfair play is prohibited by these rules, and may result in disciplinary action. Examples of unfair play include, but not limited to, the following:

  • Collusion, match fixing, bribing a tournament official, or any other action or agreement to intentionally influence the outcome of any game or event
  • Hacking or otherwise modifying the intended behavior of the client
  • Playing or allowing another player to play on a game account registered under another person’s name
  • Using any kind of cheating device, program, or similar cheating method to gain a competitive advantage
  • Intentionally exploiting any game function in a manner not intended by the game’s publishers in order to gain a competitive advantage
  • Using distributed denial of service attacks or similar methods to interfere with another player’s connection to the game client
  • Using macro keys or similar methods to automate in-game actions
  • Intentionally disconnecting from a match without a legitimate reason for doing so
  • Accepting any gift, reward, bribe, or compensation for services, promised, rendered, or to be rendered in connection with unfair play of the game (i.e. services designed to throw or fix a game or event).
  • Receiving outside assistance regarding the location of other players, other players’ health or any other information not otherwise known to the player by the information on his or her own screen or in-house audio.

HARASSMENT

Players are prohibited from engaging in any form of harassing, abusive, or discriminatory conduct based on race, color, ethnicity, national origin, religion, political opinion or any other opinion, gender, gender identity, sexual orientation, age, disability, or any other status or characteristic protected under applicable law.

Any player who witnesses or is subjected to harassing, abusive, or discriminatory conduct should immediately notify a Tournament Admin. All complaints will be promptly investigated and appropriate action will be taken. Retaliation against any player who brings forward a complaint or cooperates in the investigation of a complaint is prohibited.

CONFIDENTIALITY

A player may not disclose to any third party any confidential information provided by Tournament Entities, or its affiliates concerning Fortress House Cup, by any method of communication, including by posting on social media channels.

ILLEGAL CONDUCT

Players are required to comply with all applicable laws at all times.

DRUGS AND ALCOHOL

The use of drugs or alcohol may lead to disruptive behavior. Any player believed to be under the influence of drugs or impaired by alcohol during the Fortress House Cup may be removed from the Fortress House Cup at the discretion of the Tournament Officials. No references to illegal substances will be tolerated.

NON-DISPARAGEMENT

Participants always have the right to express their opinions in a professional and sportsmanlike manner. Disputes or player violation reports must be reviewed by Tournament Officials before any information is released publicly. Participants may not at any time make, post, publish, or communicate to any person or entity or in any public forum, false, defamatory, libelous, slanderous or disparaging remarks, comments, or statements concerning the Tournament Officials, Fortress, affiliates, or any of their products or services. The section does not, in any way, restrict or impede a participant from complying with any applicable law or a valid order of a court of competent jurisdiction or an authorized government agency, provided that such compliance does not exceed that required by the law or order.

CODE OF CONDUCT VIOLATIONS

Players agree to fully cooperate with Fortress and/or Tournament Operations in the investigation of any violation of the rules stated in this rulebook. If a Tournament Official and/or Tournament Entities contact a player to discuss the investigation, the player must be truthful in the information that he or she provides. Any player found to have withheld, destroyed, or tampered with any related information, or otherwise found to have misled Tournament Entities during an investigation, will be subject to disciplinary action.

DISCIPLINARY ACTION

If Fortress, or affiliates, along with the Tournament Lead, decide that a player has violated the Code of Conduct or any rules outlined in the Fortress House Cup Ruleset, Fortress may take the following disciplinary actions (as applicable):

  • Issue a private or public warning (verbal or written) to the player
  • Disqualify the player from participating in one or more games in a tournament
  • Loss of all or any part of the prizing previously award to the player
  • Percentage loss of potential winnings from current and/or future tournaments
  • Prevent the player from participating in one or more future tournaments hosted by Fortress

For clarity, the nature and extent of the disciplinary action taken by Fortress pursuant to this section will be in the sole and absolute discretion of Fortress. Fortress reserves the right to seek damages and other remedies from such player to the fullest extent permitted by applicable laws.

If Fortress decides that there have been repeated breaches of these rules by a player, it may hand out increasing disciplinary action, including permanent disqualification from all future competitive play of any game at Fortress.
Final decisions by Fortress as to the appropriate disciplinary action will be final and binding to all involved players.

THE FORTRESS HOUSE CUP IS MADE POSSIBLE BY OUR SPONSORS.

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