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FORTRESS HOUSE CUP RULESET

TABLE OF CONTENTS

  • ELIGIBILITY
  • ACCEPTANCE
  • ENFORCEMENT
    • AMENDMENTS
  • FORTRESS HOUSE CUP DETAILS
    • FORMAT
    • POINTS AND PRIZES
  • APEX LEGENDS™ 
  • TETRIS EFFECT: CONNECTED
  • ROCKET LEAGUE
  • PLAYER EQUIPMENT
  • CODE OF CONDUCT
  • RIGHTS GRANTED BY THE ENTRANT

ELIGIBILITY

Players must meet the following requirements to be eligible to play in a Fortress House Cup:

  • Players must be aged 18 and over.
  • For 1v1 game modes all players must be an Australian resident. However, only one player in team game modes are required to be an Australian resident to receive prizing
  • Players must play from the Alienware Arena within the Fortress Melbourne venue

ACCEPTANCE

Every player who participates in this tournament must agree to abide by this ruleset, including the Code of Conduct, as part of the registration process. By registering for this tournament, a player is confirming that he or she has read and agrees to these rules.

ENFORCEMENT

 

These rules will apply to all players in the Fortress House Cup and Tournament Officials may, where appropriate, hand out warnings, disqualifications, bans or other penalties to players in violation of these rules. 

Amendments
Tournament Officials may update, revise, change or modify these rules. Participation in tournaments after any update, revision, change, or modification to these rules will be deemed as acceptance by such player of these rules.

FORTRESS HOUSE CUP DETAILS

FORMAT

Six tournaments are held across three game titles in a season, two tournaments per game title. 

Each tournament has two single elimination open qualifiers where the top two players/teams will qualify for the Finals. The Finals is a four team single elimination bracket. 

Players/teams can register for one Qualifier per tournament. 

All players will represent a house throughout the Fortress House Cup. The top eight players/teams in every tournament will earn points for their represented house and the top four placing players/team will earn prize money.

Fortress House Cup Schedule

July 16th: Apex Legends™
July 30th: Tetris® Effect: Connected
August 13th: ft. Rocket League®
September 24th: Tetris® Effect: Connected
October 1st: ft. Rocket League®
October 15th: Apex Legends™

 

POINTS AND PRIZES

PRIZE MONEY

The top four players/teams of every tournament Finals will receive prize money according to the following distribution:

1st: $700
2nd: $400
3rd-4th: $200

Players who win prize money will be required to fill out a payment form at the conclusion of the tournament to be authorised by the Tournament Lead/ Event Manager. Payment will occur via EFT and may take up to 14 days to process.

Prize money can also be exchanged on the day for a Fortress Gift Card of greater value.

WEEKLY SPOT PRIZES

Three spot prizes are up for grabs in every tournament:

  • Alienware MVP
  • Telstra Play of the Day
  • The Jester

HOUSE POINTS

The top sixteen players/teams overall for each game day will receive points for their house according to the following distribution:

Finals:

1st: 1000
2nd: 700
3rd-4th: 500

Qualifier #1 and #2

Semi Finalist (5th – 8th overall): 250

Quarter Finalist (9th – 16th overall): 50

 

For Tetris® Effect: Connected, all points for a given placement will go to the player’s represented house. For team games like Apex Legends™, all points for a given placement will go to the one house if both players represent the same house, otherwise the points will be split between the houses represented.

Example
Team Fort placed 1st in Apex Legends™ which has 1000 points assigned as a prize. Team Fort is made up of the following players:

Player 1 – Represents House Jim
Player 2 – Represents House Bootes
Player 3 – Represents House Bootes

The 1000 House Points is divided by three, 1/3 of which is given to House Jim (333 points) and 2/3 is given to House Bootes (667 points). Points are rounded to the closest whole number before being given to a house.

GAMES & FORMAT

APEX LEGENDS™

TOURNAMENT FORMAT

An  Apex Legends™ tournament is 3 v 3 and played using the Arenas game mode. 

A tournament consists of 2 open qualifiers and a Finals.

A qualifier is a single elimination bracket with the top 2 placing teams advancing into a single elimination Finals. 

All matches are best of 1 with the exception of the Grand Final which is a best of 3.

 

MAP ROTATION

The map that is played in every match is pre-assigned for each round of the Qualifiers and Finals. Number of rounds in a Qualifier is subject to change based on the number of teams. Where there are less than four rounds in a qualifier, the maps assigned for each available round will start from Round 1.

Qualifiers

Round 1 map: Party Crasher

Round 2 map: Phase Runner

Round 3 map: Encore

Semi-Finals:

Map: Drop-Off

Grand Final

Map 1: Habitat 4

Map 2: Party Crasher

Map 3: Phase Runner

GAME ACCOUNT

Participants can login to their own game account or use a free Fortress account while playing in a tournament. On the Game Day, please come ready with your login details and a personal device to access your 2FA if required.

TETRIS® EFFECT: CONNECTED

TOURNAMENT FORMAT

A Tetris® Effect: Connected tournament is 1 v 1 and played using the Score Attack game mode with the Ultra Rule Template.

A tournament consists of 2 open qualifiers and a Finals.

A qualifier is a single elimination bracket with the top 2 placing players advancing into a single elimination Finals.

Every match in the qualifiers is a best of 3 and every match in the Finals is a best of 5.

GAME ACCOUNT

Participants can login to their own game account or use a free Fortress account while playing in a tournament. On the Game Day, please come ready with your login details and a personal device to access your 2FA if required.

ROCKET LEAGUE™

TOURNAMENT FORMAT

Fortress House Cup featuring Rocket League is 3 v 3 and played using the standard Soccar game mode.

A tournament consists of 2 open qualifiers and a Finals. 

A qualifier is a single elimination bracket with the top 2 placing teams advancing into a single elimination Finals. 

Every match in the qualifiers is a best of three and the Grand Finals is a best of five.

MAP ROTATION

The map that is played in every game can be any standard arena.

GAME ACCOUNT

Participants can login to their own game account or use a free Fortress account while playing in a tournament. On the Game Day, please come ready with your login details and a personal device to access your 2FA if required.

PLAYER EQUIPMENT

All PC equipment and peripherals are provided for players and personal peripherals cannot be accommodated. 

PC equipment provided:

  • Headset
  • Mouse
  • Keyboard
  • Mousepad
  • Xbox Controller (ID required to borrow)

PERMITTED PERSONAL CONTROLLERS

Players are permitted to bring and use their own controller as long as it has a USB connection.

CODE OF CONDUCT

OVERVIEW

All participants and players are expected to conduct themselves in a manner that reflects positively on themselves, Fortress, the press, sponsors, attendees, and other participants and players.

PLAYER AND TEAM NAMES

All player and team names used in-game and in Fortress House Cup must meet the following requirements to be eligible to play in Fortress House Cup:

  • Names must be 20 characters max
  • Characters must be alphanumeric (A-Z, 0-9)
  • No special characters can be used
  • Be appropriate and inoffensive

Tournament Officials reserve the right to require player and team names to be changed.

PERSONAL CONDUCT; BEHAVIOURS

All players must conduct themselves in a way that is at all times consistent with:

  • The Code of Conduct
  • The general principles of personal integrity, honesty, and good sportsmanship
  • Players must be respectful of other players, Tournament Operations, spectators, and fans

Players may not behave in a manner which:

  • Violates these rules
  • Is disruptive, unsafe, or destructive
  • Is otherwise harmful to the enjoyment of the tournament by other users as intended by Tournament Entities
  • Engages in harassing or other disrespectful conduct, use of abusive or offensive language, game sabotage, spamming, social engineering, scamming, or any unlawful activity

Any violation of these rules may result in disciplinary action to the accused player whether or not that violation was committed intentionally. 

All in-game names and images used by players must be appropriate and inoffensive. In-game names and images must not contain any of the following:

  • Vulgarity, hate speech, offensive or derogatory language of any kind

COMPETITIVE INTEGRITY

Any form of unfair play is prohibited by these rules, and may result in disciplinary action. Examples of unfair play include, but not limited to, the following:

  • Collusion, match fixing, bribing a tournament official, or any other action or agreement to intentionally influence the outcome of any game or event
  • Hacking or otherwise modifying the intended behavior of the client
  • Playing or allowing another player to play on a game account registered under another person’s name
  • Using any kind of cheating device, program, or similar cheating method to gain a competitive advantage
  • Intentionally exploiting any game function in a manner not intended by the game’s publishers in order to gain a competitive advantage
  • Using distributed denial of service attacks or similar methods to interfere with another player’s connection to the game client
  • Using macro keys or similar methods to automate in-game actions
  • Intentionally disconnecting from a match without a legitimate reason for doing so
  • Accepting any gift, reward, bribe, or compensation for services, promised, rendered, or to be rendered in connection with unfair play of the game (i.e. services designed to throw or fix a game or event).
  • Receiving outside assistance regarding the location of other players, other players’ health or any other information not otherwise known to the player by the information on his or her own screen or in-house audio.

HARASSMENT

Players are prohibited from engaging in any form of harassing, abusive, or discriminatory conduct based on race, color, ethnicity, national origin, religion, political opinion or any other opinion, gender, gender identity, sexual orientation, age, disability, or any other status or characteristic protected under applicable law.

Any player who witnesses or is subjected to harassing, abusive, or discriminatory conduct should immediately notify a Tournament Admin. All complaints will be promptly investigated and appropriate action will be taken. Retaliation against any player who brings forward a complaint or cooperates in the investigation of a complaint is prohibited.

CONFIDENTIALITY

A player may not disclose to any third party any confidential information provided by Tournament Entities, or its affiliates concerning Fortress House Cup, by any method of communication, including by posting on social media channels.

ILLEGAL CONDUCT

Players are required to comply with all applicable laws at all times.

DRUGS AND ALCOHOL

The use of drugs or alcohol may lead to disruptive behavior. Any player believed to be under the influence of drugs or impaired by alcohol during the Fortress House Cup may be removed from the Fortress House Cup at the discretion of the Tournament Officials. No references to illegal substances will be tolerated.

NON-DISPARAGEMENT

Participants always have the right to express their opinions in a professional and sportsmanlike manner. Disputes or player violation reports must be reviewed by Tournament Officials before any information is released publicly. Participants may not at any time make, post, publish, or communicate to any person or entity or in any public forum, false, defamatory, libelous, slanderous or disparaging remarks, comments, or statements concerning the Tournament Officials, Fortress, affiliates, or any of their products or services. The section does not, in any way, restrict or impede a participant from complying with any applicable law or a valid order of a court of competent jurisdiction or an authorized government agency, provided that such compliance does not exceed that required by the law or order.

CODE OF CONDUCT VIOLATIONS

Players agree to fully cooperate with Fortress and/or Tournament Operations in the investigation of any violation of the rules stated in this rulebook. If a Tournament Official and/or Tournament Entities contact a player to discuss the investigation, the player must be truthful in the information that he or she provides. Any player found to have withheld, destroyed, or tampered with any related information, or otherwise found to have misled Tournament Entities during an investigation, will be subject to disciplinary action.

DISCIPLINARY ACTION

If Fortress, or affiliates, along with the Tournament Lead, decide that a player has violated the Code of Conduct or any rules outlined in the Fortress House Cup Ruleset, Fortress may take the following disciplinary actions (as applicable):

  • Issue a private or public warning (verbal or written) to the player
  • Disqualify the player from participating in one or more games in a tournament
  • Loss of all or any part of the prizing previously award to the player
  • Percentage loss of potential winnings from current and/or future tournaments
  • Prevent the player from participating in one or more future tournaments hosted by Fortress

For clarity, the nature and extent of the disciplinary action taken by Fortress pursuant to this section will be in the sole and absolute discretion of Fortress. Fortress reserves the right to seek damages and other remedies from such player to the fullest extent permitted by applicable laws.

If Fortress decides that there have been repeated breaches of these rules by a player, it may hand out increasing disciplinary action, including permanent disqualification from all future competitive play of any game at Fortress.
Final decisions by Fortress as to the appropriate disciplinary action will be final and binding to all involved players.

RIGHTS GRANTED BY THE ENTRANT

By registering for this Event, you understand and agree that Fortress and anyone acting on behalf of Fortress or its respective licensees, successors, and assigns, shall have the right, where permitted by law, to print, publish, broadcast, distribute, and use in any media or broadcast now known or hereafter developed, in perpetuity and throughout the World, without limitation, your entry, name, portrait, picture, voice, likeness, image, statements about the Event, and biographical information for news, publicity, information, trade, advertising, public relations, and promotional purposes without any further compensation, notice, review, or consent. By entering this Event, you represent and warrant that your entry and gameplay is an original work of authorship, and does not violate any third party’s proprietary or intellectual property rights. If your entry infringes upon the intellectual property right of another, you will be disqualified at the sole discretion of Fortress. If the content of your entry is claimed to constitute infringement of any proprietary or intellectual proprietary rights of any third party, you shall, at your sole expense, defend or settle against such claims. You shall indemnify, defend, and hold harmless Fortress from and against any suit, proceeding, claims, liability, loss, damage, costs or expense, which Fortress may incur, suffer, or be required to pay arising out of such infringement or suspected infringement of any third party’s right.

THE FORTRESS HOUSE CUP IS MADE POSSIBLE BY OUR SPONSORS.

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