OFFICIAL RULESET

Last Update - 21/10/2020

THE ROAD TO

This Ruleset outlines all rules stipulated by Fortress Melbourne and Riot for the Rise of Valour tournament. This ruleset should be read in conjunction with Riot’s Global Competition Policy. Some rules in this Event-Specific Rule Set may differ from the Global Competition Policy and in those circumstances the Rise of Valour Event-Specific Rules supersede the Global Competition Policy.


All players, teams and associated personnel are expected to ensure they remain up to date with the ruleset, any future changes made and adhere to all rules when participating in the Rise of Valour tournament up until its completion. Failure to adhere to any rule as outlined may result in disciplinary actions ranging from a warning to disqualification and ban from future competitions held by Fortress Melbourne.


Any participant in Rise of Valour agrees that it is always the decision of the Tournament Officials for Rise of Valour that is final and actions that are not outlined clearly or listed in this ruleset may be made in extreme cases to preserve fair play and the competitive integrity of the competition.


From everyone at Fortress Melbourne, we wish all participants good luck and hope you enjoy playing in Rise of Valour. To the associated participant personnel, teams, organisations, communities, spectators and everyone else who engages with Rise of Valour, we hope you will enjoy watching a fun, competitive and thrilling competition for everyone.


Sincerely,

Fortress Melbourne Staff

1. DEFINITION OF TERMS


2. TOURNAMENT STRUCTURE

2.1 Prize Pool

2.2 Ranking Requirement

2.3 Emergency Substitution

2.4 Open Qualifiers

2.5 Swiss Stage

2.6 Group Stage


3. MATCH PROCEDURE

3.1 Check-In

3.2 Match Settings

3.3 Maps and Agents

3.4 Map/Side Selection Process

3.5 Hosting

3.6 Observers

3.7 Game Pausing - Tech Issues

3.8 Match Start / Punctuality

3.9 Broadcasted Matches

Single Elimination Bracket: A tournament format where the winner of each match advances to the next round of the bracket and their opponent is eliminated from the tournament. The round (e.g. Round of four, Round of eight etc) in a single elimination bracket refers to how far the team has advanced in the bracket.


Double Elimination Bracket: A tournament format where the bracket is split into two sets of brackets, one being the upper bracket and the other being the lower bracket. Every team begins in the upper bracket and upon losing a match, the winner advances to the next round in the upper bracket and their opponent drops down to the lower bracket. If a team loses a match in the lower bracket, they are eliminated from the tournament.


Swiss: A Swiss format pairs teams together with the same win/loss match record every round and no teams verse the same opponent more than once.


GSL Groups: A GSL Groups format is groups of four or more teams in a double elimination bracket.


Match: One or more individual games (also known as a map) of Valorant being played out between two teams until one team wins the majority of games in the match in accordance with if it is a best-of-one, best-of-three or best-of-five.


Best-of-One: A best of one match means only one game of Valorant will be played, the winner of the game being the winner of the match.


Best-of-Three: A best of three match means at most only three games of Valorant will be played, the winner of the match being the team that is first to win two games.


Best-of-Five: A best of five match means at most only five games of Valorant will be played, the winner of the match being the team that is first to win three games.


Player: Any participant who is competing in Rise of Valour as part of a team.


Core Roster: All players registered to a team as one of the five starting lineup players i.e. any player registered to a team who isn’t registered as a substitute for that team.


Substitute: A player who is registered to a team that is eligible to play but isn’t a part of the Core Roster.

smash.gg: The tournament platform on which every stage of Rise of Valour will be run. Teams will check-in for the tournaments, find and check-in for their upcoming matches, communicate with opponents and report match results on smash.gg.


Check-In Period: The period of time leading up to tournaments and matches in which team captains can check-in their team. Teams who fail to check-in for the tournament or any given match during the check-in period are automatically disqualified.


Tournament Official: Fortress Melbourne designated staff for Rise of Valour responsible for, but not limited to, tournament administration including providing support to the public and players, resolving issues and maintaining the competitive integrity throughout the tournament.


1. DEFINITION OF TERMS

Rise of Valour consists of three stages, the Open Qualifiers, Swiss Stage and Group Stage:

  • Open Qualifier #1: Saturday October 24th - Sunday October 25th, 2020
  • Open Qualifier #2: Saturday October 31st - Sunday November 1, 2020
  • Swiss Stage: Saturday Nov 14 - Sunday Nov 15
  • Group Stage: Saturday Nov 21 - Sunday Nov 29


2. TOURNAMENT STRUCTURE

There is a total $20,000 cash prize pool distributed to the top eight (8) teams in First Strike. The distribution between teams in First Strike is listed below:

  • 1st: $8,000.00
  • 2nd: $4,000.00
  • 3rd - 4th: $2,000.00
  • 5th - 8th: $1,000.00


2.1 Prize Pool

All players on a Team’s roster must have held a ranking for VALORANT of “Platinum 1” or above at the time of registration, or during the preceding Act, for any Official Competition.


2.2 Ranking Requirement

If a serious emergency occurs on short notice (e.g. severe illness, injury of a player) that causes a team to not meet the roster requirements to play in Rise of Valour, Tournament Officials may decide to allow an emergency substitution that would otherwise not be allowed as outlined by this ruleset.


2.3 Emergency Substitution

2.4.1 Format

There are two Open Qualifiers, each played over two days and teams can register for one or both Open Qualifiers. Both Open Qualifiers each have twelve (12) qualifying slots into Rise of Valour, twenty four (24) slots in total.


Open Qualifier Day One: Swiss groups, all best of one games with the top sixteen (16) teams at the end of the day advancing to day two.


Open Qualifier Day Two: Double Elimination Bracket with the top sixteen teams from Day One all starting in the upper bracket. The first round is best of three with the eight (8) winning teams qualifying for Rise of Valour. The remaining eight teams will drop to the lower bracket to play one final best of three to determine the final four (4) teams to qualify for Rise of Valour.


2.4.2 Open Qualifier Rules

  • Teams can register up to three (3) substitutes for an Open Qualifier.
  • Every team must check-in for an Open Qualifier their team enters on smash.gg during the Open Qualifier check-in period and the team must also check-in for every match in an Open Qualifier on smash.gg during the match check-in period.
  • If a team fails to check-in for an Open Qualifier they will be automatically disqualified.
  • If a team fails to check-in for any match during an Open Qualifier they will automatically forfeit their match.
  • A team must have five (5) players who are registered to their team for the associated Open Qualifier available to play to begin any match during an Open Qualifier. If a team does not have five players available to play a match before the match check-in period ends, they are ineligible to play their match and will automatically forfeit their match.
  • Teams can only make changes to their roster on smash.gg up until the team management deadline has been reached.

For teams who qualify for Day Two of Open Qualifiers:

  • The qualified team must retain three (3) players registered to their team who played in Day One of the Open Qualifier.
  • If the team is unable to play on Day Two of the Open Qualifier, their slot will be removed and will be replaced with the next best performing team from Day One of the Open Qualifier.

For teams who qualify for Rise of Valour from Day Two of Open Qualifiers:

  • The qualified team must retain three (3) players registered to their team out of the five players who played in their qualifying match.


2.4 Open Qualifiers

2.5.1 Qualified Teams

Eight (8) teams are invited by Riot directly to the Rise of Valour Swiss Stage.

The twenty four teams from the Open Qualifiers will join the eight invited teams in the Swiss Stage. All qualified teams are required to have at least one (1) substitute registered to their team. The eight invited teams and Swiss Stage qualified teams may make roster changes up to forty eight (48) hours before the Swiss Stage begins.


2.5.2 Swiss Stage Seeding

All teams will be seeded based on which Open Qualifier they qualified from, their results from the Open Qualifier or the previous Rise of Valour if they are an invited team. Any teams who are involved in a tie for seeding will be randomly assigned a seed before seeds for following teams are set.


2.5.3 Format

The Swiss Stage consists of a single thirty two team swiss group with five rounds of best of one matches played. Two games are played on day one and three games are played on day two. When a team loses three (3) games, they are eliminated from Rise of Valour. The remaining sixteen (16) teams after all five rounds are played will advance to the Group Stage.


2.5.4 Swiss Stage Rules

  • Every team must check-in for the Swiss Stage on smash.gg during the check-in period and also check-in for every match on smash.gg during the match check-in period.
  • If a team fails to check-in for the Swiss Stage they will be automatically disqualified.
  • If a team fails to check-in for any match they will receive an automatic forfeit for that match.
  • A team must have five (5) players who are registered to their team available to play to begin any match. If a team does not have five (5) players available to play a match before the match check-in period ends, they are ineligible to play their match and they will forfeit their match.


2.5 Swiss Stage

2.6.1 Qualified Teams 

The sixteen remaining teams at the end of the Swiss Stage advance to Group Stage.

All qualified teams are required to have at least one (1) substitute registered to their team.


2.6.2 Format

Group Stage consists of a GSL groups format, four groups of four team double elimination brackets with all matches being best of three. The winner of each upper bracket final and lower bracket final will qualify for First Strike. 3rd and 4th place in each bracket will be eliminated from the tournament. The Grand Final of every group will not be played. Eight (8) teams in total across the four groups will qualify for First Strike.


2.6.3 Group Stage Rules

  • Every team must check-in for the Group Stage on smash.gg during the check-in period and also check-in for every match on smash.gg during the match check-in period. 
  • If a team fails to check-in for the Group Stage they will be automatically disqualified.
  • If a team fails to check-in for any match they will receive an automatic forfeit for that match.
  • A team must have five players who are registered to their team available to play to begin any match. If a team does not have five players available to play a match before the match check-in period ends, they are ineligible to play their match and they will forfeit their match.


2.6 Group Stage

Every team is required to check-in for each match throughout Rise of Valour on their smash.gg match page during the check-in period.


3. MATCH PROCEDURE

  • Mode: Standard 
  • Server: Sydney 1 or 2
  • Allow Cheats: Off
  • Tournament Mode: On
  • Overtime: Win By Two: On
  • Teams: 5 v 5


3.2 Match Settings


For Open Qualifiers, the agent Skye and map Icebox are banned from use. Both Skye and Icebox will be allowed in all stages following the Open Qualifiers. 


3.3 Maps and Agents

For every match in Rise of Valour, a map selection process is used to decide which map will be played and which side teams will start on. For each day of the open qualifiers, the higher seeded team in the match will choose if they want to be team A or team B.


3.4.1 Best of One Map/Side Selection Process

  • Team A removes one map from being selected.
  • Team B removes one map from being selected.
  • Team A removes one map from being selected.
  • Team B picks which side they start on for the final remaining map.

3.4.2 Best of Three Map/Side Selection Process

  • Team A removes one map from being selected.
  • Team B picks the first map to be played.
  • Team A picks which side they start on for the first map.
  • Team A picks the second map to be played.
  • Team B picks which side they start on for the second map.
  • Team B picks which side they start on for the final remaining map.

3.4.3 Best of Five Map/Side Selection Process

  • Team A picks the first map to be played.
  • Team B picks which side they start on for the first map.
  • Team B picks the second map to be played.
  • Team A picks which side they start on for the second map.
  • Team A picks the third map to be played.
  • Team B picks which side they start on for the third map.
  • Team B picks which side they start on for the final remaining map.


3.4 Map/Side Selection Process

The team captains from both teams in a match will add each other's Riot account ID in-game by exchanging them in the smash match chat. The team captain from the higher seeded team will create a custom game according to the Match Settings listed in 3.2. Both team captains will invite their teammates to the custom game. The map pick process for each match will be done via the smash.gg match chat.


3.5 Hosting

No coaches, managers or spectators are allowed in any match as an observer apart from Tournament Officials. 


3.6 Observers

Both teams in each game are allowed two (2) pauses per game for tech related issues and each pause can last up to two (2) minutes long. After a pause has lasted for two minutes, the game must be resumed regardless of if the tech issue has been resolved or not. If the tech issue has caused a player to be disconnected from the server, they can still rejoin the game when possible while it is being played even after the game has been resumed. 


No registered substitute player is permitted to join a game to replace another player after a game has begun regardless if the player with technical issues or who has lost connection can not fix their issues or rejoin the game. A registered substitute player can be subbed in for a player in a match between games in the given match.


All technical issues including hardware, software and internet connection are solely the responsibility of the player. No player or team can delay or reschedule the start of any given match due to technical issues. Extended technical issues that result in a delay or disruption of the tournament will result in a match forfeit or disqualification by Tournament Officials.


3.7 Game Pausing - Tech Issues

All teams have ten (10) minutes to get their team ready to play and check-in to each match once they have an opponent to verse. Once both teams have checked-in, teams are required to immediately create a custom game and begin their match unless otherwise instructed by Tournament Officials. Any team who does not check-in to a match will automatically forfeit their match or be disqualified. Match start times can not be delayed or rescheduled unless otherwise instructed by Tournament Officials.


3.8 Match Start / Punctuality

Any match in a tournament is subject to being selected for broadcast purposes. Tournament Officials will inform teams if their match is selected for broadcast. Players agree to fully cooperate with Tournament Officials and Fortress Melbourne personnel to have these matches broadcasted. In all matches, every player must have all incognito mode settings disabled.


Players are not allowed to broadcast any of their games in Rise of Valour.


3.9 Broadcasted Matches

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