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OFFICIAL RULESET

Last Update - 08/08/2020

TABLE OF CONTENTS

1. Definition of Terms

2. Acceptance

3. Enforcement

4. Amendments

5. Rule Disputes

6. Tournament Structure

  • Prize Pool
  • Emergency Transfers
  • Maps and Agents
  • Map/Side Selection Process
  • Open Qualifiers
  • Play-In Stage
  • Last Chance Qualifier
  • Finals

7. Match Procedure

  • Check-In
  • Match Settings
  • Hosting
  • Observers
  • Technical Issues / Player Disconnection
  • Match Start / Punctuality
  • Broadcasted Matches
  • Stopping Gameplay
  • Match Restart

8. Player Eligibility

  • Minimum Age
  • Ineligible Players
  • Platform
  • Residency

9. Code of Conduct

  • Personal Conduct; Behaviours
  • Competitive Integrity
  • Harassment
  • Confidentiality
  • Illegal Conduct
  • Drugs & Alcohol
  • Non-Disparagement
  • Code of Conduct Violations
  • Disciplinary Action

10. Ignition Series Rules




This Ruleset outlines all rules stipulated by Fortress Melbourne and Riot for the Rise of Valour tournament. All players, teams and associated personnel are expected to ensure they remain up to date with the ruleset, any future changes made and adhere to all rules when participating in the Rise of Valour competition up until its completion. Failure to adhere to any rule as outlined may result in disciplinary actions ranging from a warning to disqualification and ban from future competitions held by Fortress Melbourne.


Any participant in Rise of Valour agrees that it is always the decision of the Tournament Officials for Rise of Valour that is final and actions that are not outlined clearly or listed in this ruleset may be made in extreme cases to preserve fair play and the competitive integrity of the competition.


From everyone at Fortress Melbourne, we wish all participants good luck and hope you enjoy playing in Rise of Valour. To the associated participant personnel, teams, organisation, communities, spectators and everyone else who engages with Rise of Valour, we hope you will enjoy watching a fun, competitive and thrilling competition for everyone.


Sincerely,

Fortress Melbourne Staff


1. DEFINITION OF TERMS

Single Elimination Bracket: A tournament format where the winner of each match advances to the next round of the bracket and their opponent is eliminated from the tournament. The round (e.g. Round of 4, Round of 8 etc) in a single elimination bracket refers to how far the team has advanced in the bracket.


Double Elimination Bracket: A tournament format where the bracket is split into two sets of brackets, one being the upper bracket and the other being the lower bracket. Every team begins in the upper bracket but upon losing a match, the winner advances to the next round in the upper bracket and their opponent drops down to the lower bracket. If a team loses a match in the lower bracket, they are eliminated from the tournament. The Rise of Valour double elimination bracket in the Finals varies slightly as two teams will be placed in the lower bracket to begin with.


Match: One or more individual games (also known as a map) of Valorant being played out between two teams until one team wins the majority of games in the match in accordance with if it is a best-of-one, best-of-three or best-of-five.


Best-of-One: A best of one match means only one game of Valorant will be played, the winner of the game being the winner of the match.


Best-of-Three: A best of three match means at most only three games of Valorant will be played, the winner of the match being the team who wins two games.


Best-of-Five: A best of five match means at most only five games of Valorant will be played, the winner of the match being the team who wins three games. 


Player: Any participant who has completed registration for Rise of Valour as part of a team of at least five participants.


Core Roster: All players registered to a team as one of the five starting lineup players i.e. any player registered to a team who isn’t registered as a substitute for that team.


Substitute: All players registered to a team as one of the two substitute players i.e. any player registered to a team who isn’t registered as a core roster player.


Team Roster: All players registered to a team including both the core roster and substitute players. A team roster can have up to seven players registered i.e. five core roster players and up to two substitute players.


smash.gg: The tournament platform on which every stage of Rise of Valour will be run. Teams will check-in for the tournaments, find and check-in for their upcoming matches, communicate with opponents and report match results on smash.gg.


Check-In Period: The period of time leading up to tournaments and matches in which team captains can check-in their team. Teams who fail to check-in for the tournament or any given match during the check-in period are automatically disqualified.


Tournament Official: Fortress Melbourne designated staff for Rise of Valour responsible for, but not limited to, tournament administration including providing support to the public and players, resolving issues and maintaining the competitive integrity throughout the tournament.


Registration Period: The period of time leading up to a given Open Qualifier in which a team has the opportunity to register for the Open Qualifier. Once the registration period for a given Open Qualifier closes, teams are no longer able to register or have their registered roster changed for said Open Qualifier.


2. ACCEPTANCE

Every player who participates in this tournament must agree to abide by this ruleset, including the Code of Conduct, as part of the registration process. By registering for this tournament, a player is confirming that he or she has read and agrees to these rules.


3. ENFORCEMENT

Tournament Officials will enforce these rules for all players and may, where appropriate, hand out disqualifications, bans or other penalties in the tournament or outside of for violations of these rules.


4. AMENDMENTS


Tournament Officials may update, revise, change or modify these rules. Participation in tournaments after any update, revision, change, or modification to these rules will be deemed as acceptance by such player of these rules.


5. RULE DISPUTES

Tournament Officials have the final, binding authority to decide all disputes with respect to any portion of these rules, including the breach, enforcement, or interpretation thereof.

6. TOURNAMENT STRUCTURE

Rise of Valour consists of 4 stages of tournaments:


Open Qualifiers

  • Open Qualifier #1 - Saturday 8th of August, 2020
  • Open Qualifier #2 - Sunday 9th of August, 2020
  • Open Qualifier #3 - Saturday 15th of August, 2020
  • Open Qualifier #4 - Sunday 16th of August, 2020
  • Open Qualifier #5 - Saturday 22nd of August, 2020
  • Open Qualifier #6 - Sunday 23rd of August, 2020

Play-In Stage - Saturday 29th of August, 2020

Last Chance Qualifier - Sunday 30th August, 2020

Finals Day 1 - Saturday 5th of September, 2020

Finals Day 2 - Sunday 6th of September, 2020


There is a total $15,000 cash prize pool distributed to the top ten (10) teams in Rise of Valour. The distribution between teams in the Grand Final is as listed below:

  • 1st: $6,000.00
  • 2nd: $4,000.00
  • 3rd: $2,000.00
  • 4th: $1,000.00

A portion of the prize pool will also be distributed to the teams who finish 3rd - 8th from the Last Chance Qualifier as listed below:

  • 3rd: $600.00
  • 4th: $600.00
  • 5th - 8th: $200.00
  • 5th - 8th: $200.00
  • 5th - 8th: $200.00
  • 5th - 8th: $200.00


6.1 PRIZE POOL

If a serious emergency occurs on short notice (e.g. severe illness, injury of a player) that causes a team to not meet the roster requirements to play in Rise of Valour, Tournament Officials may decide to allow an emergency transfer in disregard of the other transfer rules listed in this ruleset.


6.2 EMERGENCY TRANSFERS

6.4.1 Best of One Map/Side Selection Process

For all Open Qualifying matches, no map selection process is used. The map played on and which sides teams start on will be randomly assigned for every match throughout the Open Qualifiers. For every best of one match after the Open Qualifiers have concluded, a map selection process is used to decide which map will be played and which side teams will start on. The higher seeded team in the match will choose if they want to be team A or team B in the following process:

  • Team A removes one map from being selected.
  • Team B removes one map from being selected.
  • Team A removes one map from being selected.
  • Team B picks which side they start on for the final remaining map.


6.4.2 Best of Three Map/Side Selection Process

For a best of three match, a map selection process is used to decide which maps will be played, the order in which they are played and which side teams will start on for each map. The higher seeded team in the match will choose if they want to be team A or team B in the following process:

  • Team A removes one map from being selected.
  • Team B picks the first map to be played.
  • Team A picks which side they start on for the first map.
  • Team A picks the second map to be played.
  • Team B picks which side they start on for the second map.
  • Team B picks which side they start on for the final remaining map.


6.4.3 Best of Five Map/Side Selection Process

For the Grand Final, a map selection process is used to decide which maps will be played, the order in which they are played and which side teams will start on for each map. The higher seeded team in the qualifying match will choose if they want to be team A or team B in the following process:

  • Team A picks the first map to be played.
  • Team B picks which side they start on for the first map.
  • Team B picks the second map to be played.
  • Team A picks which side they start on for the second map.
  • Team A picks the third map to be played.
  • Team B picks which side they start on for the third map.
  • Team B picks which side they start on for the final remaining map.


6.5.1 Format

Each open qualifier consists of a single elimination bracket, all matches are best-of-one and each game is played using the standard game mode with overtime turned off. The winning team from each of the Semi Final matches will qualify directly into the Play-In stage and play the Finals match on the same day off-broadcast to determine which team earns the higher seed out of the two.


6.5.2 Open Qualifier Seeding

Teams’ results from the Oceanic Valorant Open will influence the seeding of the top teams in the Open Qualifiers.

6.5.3 Open Qualifier Restrictions

  • Players can register for any of the open qualifiers but can only register for up to four (4) Open Qualifiers at most.
  • Players can only be registered to one (1) team per Open Qualifier as either a core roster player or a substitute.
  • If a team registered to an Open Qualifier fails to check-in to the Open Qualifier or is disqualified in the first round, the Open Qualifier is still considered one (1) of the four (4) Open Qualifiers that a player/s have registered for.
  • Teams must have a minimum of five (5) players to register for any Open Qualifier.
  • Teams can register up to two (2) substitutes for any Open Qualifier.
  • Every team’s Captain must check-in for any Open Qualifier their team enters on smash.gg during the Open Qualifier check-in period and the Captain must also check-in for every match in an Open Qualifier on smash.gg during the match check-in period.
  • If a team fails to check-in for any Open Qualifier they will be automatically disqualified.
  • If a team fails to check-in for any match during an Open Qualifier they will be automatically disqualified.
  • A team must have five (5) players who are registered to their team for the associated Open Qualifier available to play to begin any match during an Open Qualifier. If a team does not have five (5) players available to play a match before the match check-in period ends, they are ineligible to play their match and will be automatically disqualified.
  • Substitutions in an Open Qualifier can only be made between matches and the associated team must have the substitute/s registered to the team in the given Open Qualifier for this to occur.
  • Teams may request Tournament Officials to add or swap a substitute/s or core roster player/s in their team for any given Open Qualifier. These requests will not be granted if the associated Open Qualifiers’ registration period has already closed..
  • Teams may request Tournament Officials to add or remove the Open Qualifiers they are registered to. A team can not have their registration from an Open Qualifier removed if the registration period for the Open Qualifier they are requesting to be removed from has closed. A team can also not be registered to an Open Qualifier if the registration period for the Open Qualifier they are requesting to be registered to is already closed.
  • Players may request Tournament Officials to add or remove themselves to or from a team as well as create a new team for any given Open Qualifier. These requests will not be granted if the associated Open Qualifier’s registration period has closed.
  • It is not guaranteed that any player or team’s request as listed above will be granted regardless of the timing of the request.

Once a team qualifies for the Play-In Stage:

  • The qualified team must retain three (3) of the five (5) players who played in the qualifying match until the completion of Rise of Valour.
  • Player/s registered to the team from the Open Qualifier in which they qualified for the Play-In Stage can be removed from the team. Any removed players can not create or join another team in Rise of Valour.
  • The team may request to add up to two (2) players not registered to the team at the time of qualifying to their roster up until the completion of the Rise of Valour. The player/s being added must not have been registered to any team that had participated in any Open Qualifier at the time of the request. Participation in an Open Qualifier is defined as a player who is registered to a team in the Open Qualifier when the registration period has closed. Any player/s added to the roster after qualifying will be removed from any future Open Qualifiers they are registered to.
  • The team and all players registered to the team at the time of qualifying will be removed from any remaining Open Qualifiers they are registered for.
  • If the team is unable to field an eligible team for the Play-In Stage, their place in the Play-In Stage will be removed and will be replaced with one of the highest point earning teams.

6.5 OPEN QUALIFIERS

6.5.4 Team Points

  • Throughout every Open Qualifier, all teams except for the teams who qualify for Play-In Stage will earn points, with more points earned the further they advanced in the bracket, at the conclusion of each Open Qualifier.
  • Teams keep points they earned as they continue entering more qualifiers by retaining three (3) out of five (5) of the players who earned points for the team.
  • If a registered substitute/s is used in the final round a team plays in for an Open Qualifier, the three (3) players that need to be retained are required to be from the five (5) who participated in the final round. Teams are required to inform Tournament Officials if any player on their registered core roster in an Open Qualifier does not play in the team’s final round in the associated Open Qualifier.
  • Teams who do not check-in to an Open Qualifier or are disqualified in the first round will not earn any points for the associated Open Qualifier.
  • A team’s roster for their last registered Open Qualifier is locked and cannot be changed after the associated Open Qualifier is complete until the top 4 point earning teams who have qualified for the Last Chance Qualifier have been selected.
  • For every Open Qualifier a team has participated in where three (3) of the five (5) players who earned points for the team is registered to the last Open Qualifier the team was registered to, those points will be added to the team's total accumulated points which is used to determine which teams will qualify for the Last Chance Qualifier.
  • Teams who qualify for the Last Chance Qualifier must retain five (5) of the players registered to their roster until the completion of Rise of Valour.
  • The team may request to add up to two (2) players not registered to the team at the time of qualifying to their roster up until the completion of Rise of Valour. The player/s being added must not have been registered to any team that had participated in any Open Qualifier.
  • If a team is unable to field an eligible team for the Last Chance Qualifier, their place in the Last Chance Qualifier will be removed and will be replaced with the next highest point earning team.

The points given to teams at the conclusion of each Open Qualifier are as listed below:

  • Round of 4: 90 points
  • Round of 8: 80 points
  • Round of 16: 70 points
  • Round of 32: 60 points
  • Round of 64: 50 points
  • Round of 128: 40 points
  • Round of 256: 30 points
  • Round of 512: 20 points
  • Round of 1024: 10 points

6.5.5 Team Points Tiebreaker

If one or more teams are tied for taking a place in the top 4 of point earning teams, the following tiebreakers will be used in the order listed to break the tie/s and determine which teams qualify for the Last Chance Qualifier and/or their seeding.

  • Head to head match results between the tied teams from the latest Open Qualifier where a head to head match took place.
  • Highest finishing placement from the latest Open Qualifier all the tied teams played in. If the finishing placement is the same, the next latest Open Qualifier is used to break the tie. The next latest Open Qualifier will continually be used until a tie is broken or all Open Qualifiers have been used to break the tie.
  • A match/matches between the tied teams to decide which teams qualify for the Last Chance Qualifier may be scheduled by Tournament Officials in order to break the tie/s if the above tiebreakers did not break the tie/s as needed.


6.6.1 Qualified Teams

The top four (4) teams from the Oceanic Valorant Open are invited directly to the Play-In stage and must retain three (3) out of five (5) of the players who qualified the team into the Semi Finals of the Oceanic Valorant Open to be eligible to play. The four invited teams may request tournament officials to add two (2) substitute players to their roster alongside the five players who qualified the team into the Semi Finals match up to forty-eight (48) hours before the start of the Play-In stage.


The twelve Play-In qualified teams from the Open Qualifiers (two from each Open Qualifier) will join the top four Oceanic Valorant Open teams in the Play-In stage.


6.6.2 Team Dropouts

If any of the four invited teams from the Oceanic Valorant Open choose to not accept their invite or are ineligible to participate in the Play-In Stage, the highest point earning teams at the conclusion of the Open Qualifiers will replace up to four of the invited teams.


If any of the twelve qualified teams from the Open Qualifiers are ineligible to participate in the Play-In Stage, the highest point earning teams after any Oceanic Valorant Open invited teams have been replaced (if needed) will replace up to twelve of the qualified teams.


Up to four of the following highest point earning teams after either or both of the above situations occur will still have the opportunity to qualify for the Last Chance Qualifier.


6.6 PLAY-IN STAGE

6.6.3 Play-In Stage Seeding

The top four (4) teams from the Oceanic Valorant Open are invited directly to the Play-In stage and must retain three (3) out of five (5) of the players who qualified the team into the Semi Finals of the Oceanic Valorant Open to be eligible to play. The four invited teams may request tournament officials to add two (2) substitute players to their roster alongside the five players who qualified the team into the Semi Finals match up to forty-eight (48) hours before the start of the Play-In stage.


The twelve Play-In qualified teams from the Open Qualifiers (two from each Open Qualifier) will join the top four Oceanic Valorant Open teams in the Play-In stage.


6.6.4 Format

The Play-In stage consists of a single elimination bracket, all matches up to and including Quarter Finals are best-of-one, Semi Finals matches are best-of-three and each game is played using the standard game mode with overtime turned on. The winning team from each of the Semi Finals matches will qualify directly into the upper bracket of the Finals and no seeding match will be played.


The two (2) teams with the lowest seeds in the Play-In stage that are eliminated in the first round will not progress to the Last Chance Qualifier and are knocked out of Rise of Valour. The remaining 12 teams in the Play-In stage who did not qualify for the finals will advance directly to the Last Chance Qualifier.

6.6.5 Play-In Stage Restrictions

  • Every team’s Captain must check-in for the Play-In Stage on smash.gg during the check-in period and the Captain must also check-in for every match on smash.gg during the match check-in period.
  • If a team fails to check-in for the Play-In Stage they will be automatically disqualified.
  • If a team fails to check-in for any match they will be automatically disqualified.
  • A team must have five (5) players who are registered to their team available to play to begin any match. If a team does not have five (5) players available to play a match before the match check-in period ends, they are ineligible to play their match and will be automatically disqualified.
  • Substitutions can only be made between games and the associated team must have the substitute/s registered to the team for this to occur. Teams have three (3) minutes between games to swap players.


6.7.1 Qualified Teams

Twelve teams from the Play-In stage qualify for the Last Chance Qualifier along with the top four point earning teams from the Open Qualifiers.


6.7.2 Team Dropouts

If any of the twelve teams who advanced from the Play-In Stage are ineligible to participate in the Last Chance Qualifier, the highest point earning teams will replace up to twelve of the teams. If any of the four highest point earning teams are ineligible to participate in the Last Chance Qualifier, the highest point earning teams after any of the twelve teams who advanced to the Play-In Stage have been replaced (if needed) will replace up to four of the current highest point earning teams. Up to four of the following highest point earning teams after either or both of the above situations occur will still have the opportunity to qualify for the Last Chance Qualifier.


6.7.3 Last Chance Qualifier Seeding

The twelve teams from the Play-In Stage will be seeded from #1 - #12 based on their results throughout the Play-In Stage while the top four point scoring teams from the Open Qualifiers will be seeded #13 - #16.


If any team from the Play-In Stage or from the highest point earning teams are replaced with the next highest point earning team/s, the replacement team/s will take the highest seed/s available after every other Play-In Stage or highest point earning team who is participating with a seed lower than the team/s who is being replaced has their seeding bumped up to fill any remaining seeds without a team assigned to it.

6.7 LAST CHANCE QUALIFIER

6.7.4 Format

The Last Chance Qualifier consists of a single elimination bracket, all matches up to and including Quarter Finals are best-of-one, Semi Finals matches are best-of-three and each game is played using the standard game mode with overtime turned on. The winning team from each of the Semi Finals matches will qualify directly into the lower bracket of the Finals and no seeding match will be played. All remaining teams are eliminated from Rise of Valour.


6.8.1 Format

Finals consists of a double elimination bracket, all matches are best-of-three until the Grand Final which is a best-of-five. The two finalists from the Play-In stage are placed in the upper bracket and the two finalists from the Last Chance Qualifier are placed in the lower bracket. The upper bracket finalist receives a one (1) map win advantage in the Grand Final.


6.8.2 Team Dropouts

If any of the four Finals qualified teams are ineligible to participate in the Finals, a match between the two teams tied for 3rd in the Last Chance Qualifier may be scheduled by Tournament Officials to determine which team will replace the ineligible Finals qualified team.


6.8 FINALS

6.4 MAP/SIDE SELECTION PROCESS

Raze, Killjoy and Ascent are banned from use in Open Qualifier 01 and Open Qualifier 02. All other maps and agents are allowed for teams to pick and use during Rise of Valour, starting from Open Qualifier #1 through till the Grand Final.

6.3 MAPS AND AGENTS

7. MATCH PROCEDURE

If a serious emergency occurs on short notice (e.g. severe illness, injury of a player) that causes a team to not meet the roster requirements to play in Rise of Valour, Tournament Officials may decide to allow an emergency transfer in disregard of the other transfer rules listed in this ruleset.


7.1 CHECK-IN

  • Mode: Standard
  • Allow Cheats: Off
  • Tournament Mode: Off
  • Teams: 5 v 5


7.2.1 Overtime

In Open Qualifiers, every game is played with Overtime off. In all games from the Play-In Stage up to and including the Grand Final is played with Overtime on.


7.2.2 Maps

In the Open Qualifiers, the map and starting sides for each match will be randomly assigned. From the Play-in stage onwards, a map selection process is used to decide which maps are played, when they’re played and what side teams start on. This process is listed under 6.3 Map/Side Selection Process.

7.2 MATCH SETTINGS

The team captains from both teams in a match are to add each other's Riot account ID in-game. The team captain from the higher seeded team in a match (the team listed on the left hand side on a smash.gg match page) will create a custom game according to the Match Settings. Both team captains will invite their teammates to the custom game. If the match being played takes place in or after the Play-In Stage, the associated map pick process for the match will be used via the in-game chat after both team captains have invited their teammates to the custom game.


7.3 HOSTING

No coaches, managers or spectators are allowed in any match as an observer apart from Tournament Officials.


7.4 OBSERVERS

All technical issues including hardware, software and internet connection are solely the responsibility of the player. No player or team can delay or reschedule the start of any given match due to technical issues. Extended technical issues that result in a delay or disruption of the tournament will result in disqualification by Tournament Officials. If a player, while a match is being played, has any technical issues or loses connection from a match, the match can not be paused and the shorthanded team must continue to play out the match unless specified otherwise by a Tournament Official. The player with technical issues or who has lost connection can attempt to fix their technical issues or rejoin the match while it is being played. No registered substitute player is permitted to join a game to replace another player after a game has begun regardless if the player with technical issues or who has lost connection can not fix their issues or rejoin the game. A registered substitute player can be subbed in for a player in a match between games in the given match. Teams have three (3) minutes in between games to swap players


7.5 TECHNICAL ISSUES / PLAYER DISCONNECTION

All teams have ten (10) minutes to check-in to each match they play once they have an opponent to verse. Once both teams have checked-in, teams are required to immediately create a custom game and begin their match unless otherwise instructed by Tournament Officials. Any team who does not check-in to a match will be automatically disqualified. Match start times can not be delayed or rescheduled unless otherwise instructed by Tournament Officials.


7.6 MATCH START / PUNCTUALITY

Any match in a tournament is subject to being selected for broadcast purposes. Tournament Officials will inform teams if their match is selected for broadcast. Players agree to fully cooperate with Tournament Officials and Fortress Melbourne personnel to have these matches broadcasted.


7.7 BROADCASTED MATCHES

Tournament Officials may pause or request to pause a match at any time and for any reason.


7.8 STOPPING GAMEPLAY

Tournament Officials may order a match restart due to exceptional circumstances, such as if a bug significantly affects a player’s ability to play or the Game or Match is disrupted by a Force Majeure or other event. If any player is having technical issues during or disconnects from a broadcasted match before the first round’s buy phase has completed and the issue is identified early enough to pause the match, Tournament Officials may order a match restart.


7.9 MATCH RESTARTS

8. PLAYER ELIGIBILITY

Ineligible Players who mislead or attempt to mislead Tournament Officials by providing false eligibility information will be subject to disciplinary actions.


No player shall be eligible to participate in an IGNITION SERIES event before his or her 13th birthday, defined as having lived 13 full years. Additionally, players younger than the age of 18 in their region must receive parental permission to participate in an IGNITION SERIES event. 


8.1 MINIMUM AGE

Participants may not be employees of Riot Games or any of their respective affiliates at the start of or at any point during the event.


8.2 INELIGIBLE PLAYERS

Rise of Valour is only open to PC players and all players must own and play the Riot account that they provided upon registering for Rise of Valour.


8.3 PLATFORM

All players must be a resident of one of the following Oceanian countries:

8.4 RESIDENCY

  • Australia
  • New Zealand
  • Papua New Guinea
  • Fiji
  • Solomon Islands
  • Vanuatu
  • New Caledonia
  • French Polynesia
  • Samoa
  • Guam
  • Kiribati
  • Federated States of Micronesia
  • Tonga
  • American Samoa
  • Northern Mariana Islands
  • Marshall Islands
  • Palau
  • Cook Islands
  • Wallis and Futuna
  • Tuvalu
  • Nauru
  • Norfolk Island
  • Niue
  • Tokelau
  • Pitcairn Islands


9. CODE OF CONDUCT

All participants and players are expected to conduct themselves in a manner that reflects positively on themselves, their represented organisation, Fortress Melbourne, the press, sponsors, attendees, and other participants and players.


All players must conduct themselves in a way that is at all times consistent with:

  • The Code of Conduct
  • The general principles of personal integrity, honesty, and good sportsmanship
  • Players must be respectful of other players, Tournament Operations, spectators, and fans

Players may not behave in a manner which:

  • Violates these rules
  • Is disruptive, unsafe, or destructive
  • Is otherwise harmful to the enjoyment of the tournament by other users as intended by Tournament Entities
  • Engages in harassing or other disrespectful conduct, use of abusive or offensive language, game sabotage, spamming, social engineering, scamming, or any unlawful activity

Any violation of these rules may result in disciplinary action to the accused player whether or not that violation was committed intentionally.

All in-game names and images used by players must be appropriate and inoffensive. In-game names and images must not contain any of the following:

  • Vulgarity, hate speech, offensive or derogatory language of any kind


9.1 PERSONAL CONDUCT; BEHAVIOURS

Each player is expected to play to the best of their ability at all times during any game. Any form of unfair play is prohibited by these rules, and may result in disciplinary action. Examples of unfair play include, but not limited to, the following:

  • Collusion, match fixing, bribing a tournament official, or any other action or agreement to intentionally influence the outcome of any game or event
  • Hacking or otherwise modifying the intended behavior of the client
  • Playing or allowing another player to play on a game account registered under another person’s name
  • Using any kind of cheating device, program, or similar cheating method to gain a competitive advantage
  • Intentionally exploiting any game function in a manner not intended by the game’s publishers in order to gain a competitive advantage
  • Using distributed denial of service attacks or similar methods to interfere with another player’s connection to the game client
  • Using macro keys or similar methods to automate in-game actions
  • Intentionally disconnecting from a match without a legitimate reason for doing so
  • Accepting any gift, reward, bribe, or compensation for services, promised, rendered, or to be rendered in connection with unfair play of the game (i.e. services designed to throw or fix a game or event).
  • Receiving outside assistance regarding the location of other players, other players’ health or any other information not otherwise known to the player by the information on his or her own screen or in-house audio.


9.2 COMPETITIVE INTEGRITY

Players are prohibited from engaging in any form of harassing, abusive, or discriminatory conduct based on race, colour, ethnicity, national origin, religion, political opinion or any other opinion, gender, gender identity, sexual orientation, age, disability, or any other status or characteristic protected under applicable law.


Any player who witnesses or is subjected to harassing, abusive, or discriminatory conduct should immediately notify a Tournament Official. All complaints will be promptly investigated and appropriate action will be taken. Retaliation against any player who brings forward a complaint or cooperates in the investigation of a complaint is prohibited.


9.3 HARASSMENT

A player may not disclose to any third party any confidential information provided by Tournament Entities, or its affiliates concerning Rise of Valour, by any method of communication, including by posting on social media channels.


9.4 CONFIDENTIALITY

Players are required to comply with all applicable laws at all times.


9.5 ILLEGAL CONDUCT

The use of drugs or alcohol may lead to disruptive behavior. Any player believed to be under the influence of drugs or alcohol during Rise of Valour may be removed from Rise of Valour at the discretion of the Tournament Officials. No references to illegal substances will be tolerated.


9.6 DRUGS & ALCOHOL

Participants always have the right to express their opinions in a professional and sportsmanlike manner. Disputes or player violation reports must be reviewed by Tournament Officials before any information is released publicly. Participants may not at any time make, post, publish, or communicate to any person or entity or in any public forum, false, defamatory, libelous, slanderous or disparaging remarks, comments, or statements concerning the Tournament Officials, Fortress Melbourne, affiliates, or any of their products or services. The section does not, in any way, restrict or impede a participant from complying with any applicable law or a valid order of a court of competent jurisdiction or an authorized government agency, provided that such compliance does not exceed that required by the law or order. 


9.7. NON-DISPARAGEMENT

Players agree to fully cooperate with Fortress Melbourne and/or Tournament Operations in the investigation of any violation of the rules stated in this rulebook. If a Tournament Official and/or Tournament Entities contact a player to discuss the investigation, the player must be truthful in the information that he or she provides. Any player found to have withheld, destroyed, or tampered with any related information, or otherwise found to have misled Tournament Entities during an investigation, will be subject to disciplinary action.


9.8 CODE OF CONDUCT VIOLATIONS

If Fortress Melbourne, or affiliates, along with the Tournament Lead, decide that a player has violated the Code of Conduct or any rules outlined in the Rise of Valour Ruleset, Fortress Melbourne may take the following disciplinary actions (as applicable):

  • Issue a private or public warning (verbal or written) to the player
  • Disqualify the player from participating in one or more games in a competition
  • Loss of all or any part of the prizing previously award to the player
  • Percentage loss of potential winnings from current and/or future tournaments

Prevent the player from participating in one or more future tournaments hosted by Fortress Melbourne

For clarity, the nature and extent of the disciplinary action taken by Fortress Melbourne pursuant to this section will be in the sole and absolute discretion of Fortress Melbourne. Fortress Melbourne reserves the right to seek damages and other remedies from such player to the fullest extent permitted by applicable laws.

If Fortress Melbourne decides that there have been repeated breaches of these rules by a player, it may hand out increasing disciplinary action, up to and including permanent disqualification from all future competitive play of any game at Fortress Melbourne.

Final decisions by Fortress Melbourne as to the appropriate disciplinary action will be final and binding to all involved players.


9.9 DISCIPLINARY ACTION

10. IGNITION SERIES RULES

The following rules are the official Ignition Series Tournament rules as stipulated and enforced by Riot.


Coaches

  • Coaches may not communicate with players during rounds.

Roster Size

  • Tournament Organizers may establish the maximum roster size for their Ignition Series event.

Team and Player Names

  • Teams may have up to two total brand names in their team name. City/Region names are considered brands. For example, an allowable team name would be Alienware Cincinnati Lions, where “Alienware” and “Cincinnati” are the two brands. Conversely, a team name with more than two brands like Alienware-Mastercard Cincinnati Lions would be prohibited.

Multiple Teams

  • Each organization and its legal entity can only register one team per IGNITION SERIES event.


10.1 PERSONNEL RULES

Participants are prohibited from being sponsored in a VALORANT event by any brand whose business falls within the Globally Prohibited Sponsorship Categories (Appendix B)


10.2 SPONSORSHIPS

Competitive Integrity

  • Competitive Integrity is a core principle of VALORANT. As such, hacking and cheating will be penalized to an extent commensurate with our commitment to maintaining Competitive Integrity in this game. Players and teams who are determined to have engaged in cheating or hacking during a VALORANT event will receive a penalty up to, and including, a lifetime ban from all Riot-sanctioned competition. For the full Global Penalty Schedule, See Appendix C.

Hacking

  • A player may not hack during tournament games. Hacking is defined as any modification of the VALORANT game client by any player, or person acting on behalf of a player.

Cheating Device

  • A player may not use any kind of cheating device and/or cheat program.

Exploiting

  • A player may not utilize any exploits during tournament games. Exploiting is defined as intentionally using any in-game bug (determined as part of a published bug list) to seek an advantage. Exploiting includes, but is not limited to, acts such as: glitches in buying items, glitches in Agent ability performance, or any other game function that, in the sole determination of Riot officials, is not functioning as intended.

Ringing

  • A player may not act as a ringer during a tournament game. Ringing is defined as playing under another player’s account or soliciting, inducing, encouraging or directing someone else to play under another player’s account.

Collusion/Match Fixing

A player may not collude. Collusion is defined as any agreement among two (2) or more players, and/or confederates to disadvantage opposing players. Collusion includes, but is not limited to, acts such as:

  • Soft play, which is defined as any agreement among two (2) or more players to not damage, impede or otherwise play to a reasonable standard of competition in a game.
  • Pre-arranging to split prize money and/or any other form of compensation.
  • Sending or receiving signals, electronic or otherwise, from a confederate to/from a player.
  • Deliberately losing a game for compensation, or for any other reason, or attempting to induce another player to do so

Intentional Disconnection

  • A player may not intentionally disconnect from the game. An intentional disconnection is defined as a disconnection without a proper and explicitly-stated reason.

Profanity and Hate Speech

  • A player may not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct, in or near the match area, at any time. A player may not use any facilities, services or equipment provided or made available by Riot or its contractors to post, transmit, disseminate or otherwise make available any such prohibited communications. A player may not use this type of language on social media or during any public facing events such as streaming.

Disruptive Behavior / Insults

  • A player may not take any action or perform any gesture directed at an opposing player, fan, or official, or incite any other individual(s) to do the same, which is insulting, mocking, disruptive, or antagonistic.

Abusive Behavior

  • Abuse of Riot or Competition officials, opposing players, or audience members will not be tolerated. Repeated etiquette violations, including but not limited to touching another player’s computer, body or property will result in penalties. Players and their guests (if any) must treat all individuals attending a match with respect.

Apparel

Players may wear apparel with multiple logos, patches or promotional language. Riot and the Tournament Organizers reserve the right at all times to impose a ban on objectionable or offensive apparel:

  • Containing any false, unsubstantiated, or unwarranted claims for any product or service, or testimonials, that Riot, in its sole and absolute discretion, considers unethical.
  • Advertises any brand whose business falls within the Globally Prohibited Sponsorship Categories.
  • Containing any material constituting or relating to any activities which are illegal in any Riot region, including but not limited to, a lottery or an enterprise, service or product that abets, assists or promotes gambling.
  • Containing any material that is defamatory, obscene, profane, vulgar, repulsive or offensive, or that describes or depicts any internal bodily functions or symptomatic results of internal conditions, or refers to matters which are not considered socially acceptable topics.
  • Containing any trademark, copyrighted material or other element of intellectual property that is used without the owner's consent or that may give rise to, or subject Riot or its affiliates to, any claim of infringement, misappropriation, or other form of unfair competition.
  • Disparaging or libeling any opposing player or any other person, entity or product.
  • Riot reserves the right to refuse entry or continued participation in the match to any player who does not comply with the aforementioned apparel rules.

Riot Discretion

Any other further act, failure to act, or behavior which, in the judgment of Riot or Competition officials, violates this Ruleset and/or the standards of integrity established by the Riot and Competition Officials for competitive game play, is prohibited.


10.3 PLAYER CONDUCT

No player, Competition official, or Riot official may take part, either directly or indirectly, in betting or gambling on any results of any VALORANT game, match or competition.


10.4 ASSOCIATION WITH GAMBLING

Any person found to have engaged in or attempted to engage in any act that Riot believes, in its sole and absolute discretion, constitutes unfair play, will be subject to penalty. The nature and extent of the penalties imposed due to such acts shall be in the sole and absolute discretion of Riot.


10.5 GENERAL SUBJECTION TO PENALTY

Upon discovery of any Player committing any violations of the rules listed above, Competition officials may issue the following penalties as related to their competition:

  • Verbal Warning(s)
  • Fine(s) and/or Prize Forfeiture(s)
  • Game Forfeiture(s)
  • Match Forfeiture(s)
  • Suspension(s)
  • Disqualification(s)
  • Any combination of the above
  • In addition to any penalties instituted by Competition officials, Riot may apply additional penalties at its sole and absolute discretion.
  • For the full Global Penalty Schedule, See Appendix C


10.6 APPROACH TO PENALTIES

Riot and Tournament Organizers have the right to publish a declaration stating that a player has been penalized. Any player referenced in such declaration hereby waives any right of legal action stemming from the declaration against the Tournament Organizer or Riot Games, Inc., and/or any of their parents, subsidiaries, affiliates, employees, agents, or contractors. 


10.7 RIGHT TO PUBLISH

Finality of Decisions

  • All decisions regarding the interpretation of these rules, player eligibility, and penalties for misconduct, lie solely with Riot, the decisions of which are final. Riot decisions with respect to this Ruleset cannot be appealed and shall not give rise to any claim for monetary damages or any other legal or equitable remedy.

Rule Changes

  • These rules may be amended, modified or supplemented by Riot, from time to time, in order to ensure fair play and the integrity of VALORANT Ignition Series.

Best Interests of Riot Games

  • Riot officials at all times may act with the necessary authority to preserve the best interests of the Riot Games. This power is not constrained by the lack of any specific language in this document. Riot officials may use any form of punitive actions at their disposal against any entity whose conduct is not within the confines of the best interests of Riot Games


10.8 SPIRIT OF THE RULES

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