AFTERNOON SESSION 1PM
EVENING SESSION 5PM
Your ticket includes:
1 x Free Drink
(Pint of Beer, Soft Drink, House Wine or Spirit)
⌛️ 3hr Guided Quest (5e Edition Story)
📚 Expert Dungeon Master
🃏 Character Sheet Provided
No experience needed. Solo players welcome.
No, not at all. You don’t need to be a gifted improviser, past player or voice actor to roleplay. There is no “right” way to play D&D, so you can choose how little or how much you want to act as your character.
At its core, D&D is group storytelling. Our sessions let you dip your toes in the role playing waters and you’ll be guided every step of the way by one of our expert Dungeon Masters.
No, you don’t! We supply character sheets for you to choose from and link you a digital dice roller you can use if you don’t own dice already.
At the moment we don’t allow you to bring your own characters. Your experienced Dungeon Masters will provide a range of character classes to choose from (9 to be specific).
That’s no problem! You can book in as a solo player or with friends. We run the sessions in groups of six so if you have less, you will be paired with other adventurers.
We’ve partnered with Melbourne Dungeon Master to bring you the best D&D experience possible. Our single-session adventures are perfect if you’re new to the world of tabletop role playing or are just looking for a fun evening of entertainment.
On the day, your Dungeon Master (or simply: ‘DM’), will act as the narrator and tell the story similar to a “choose-your-own-adventure” book. Your professional DM lets you learn as you go and focus on the exploration and adventure, so you don’t need to memorise any rule books.
Every session of Dungeons & Flagons is designed to wrap up within 3 hours. There are many different one-shots so you can come week and week again for a completely new adventure.
Each Dungeon Master has their own flair for storytelling, so one day you’ll be hacking and slashing your way through a dungeon, the next you might be solving mysteries and puzzles by asking around the town for clues.
Your DM will be assigned to you on the day. Our DMs have a flair for storytelling and each one hand-crafts the adventure and tailors it to your group for that particular session.
You can bring your child to Dungeons & Flagons as long as you are in the venue for the duration of the game in line with the Fortress Melbourne minor’s policy.
We recommend ages 13+. If your child under 13 wants to play, keep an eye on our school holiday programs for limited sessions
In the short term we aren’t planning on adding longer campaigns, but in the future we very well may do so!